Gaming Program

‘Gamified experiences’ as an offering at Accenture

Focus: Program Manager

Leading Accenture New Realities’ gaming program, I leveraged my childhood passion for competitive gaming to manage and refine our offering, which encompassed six key projects across Fortnite, Roblox, Horizon Worlds, and Unity. My overarching responsibility entailed defining, establishing, and maintaining our offerings, forging critical ecosystem / vendor relationships, shaping our upskilling path, cultivating teams to do their best work, and guiding project delivery as-required.

While not directly producing every project, my strategic oversight was instrumental in launching all six projects and generating $750k in client revenue. Balancing exciting hands-on opportunities with the broader vision of program management, I ensured each project resonated with our core goal of delivering engaging, fun experiences.

Gaming Program Metrics

Selected Gaming Projects

Fortnite Employee Experience

Focus: Producer

My involvement in a Fortnite project as an advisory producer allowed me to exercise oversight and delegate with trust, shaping an experience that addresses the growing need for meaningful connection among remote teams.

The experience has four stages: a resource hunt in a vast desert, a cooperative maze challenge, a competitive snowboard race, and a teamwork-focused obstacle course. Each level designed to combine fun with the fundamentals of collaboration, proving that work culture can be enhanced through interactive, shared digital experiences.

ChangiVerse

Focus: Designer

As the advisory game designer for ChangiVerse in Roblox, my primary focus was conceptualizing the mini-games like the obstacle course, go-kart racing, hidden rewards, and shaping the virtual economy. I also aligned resources and ensured the project remained true to the vision of digitizing Singapore's Changi Airport.

This project was a big success in that I was able to effectively delegate main responsibilities to trusted colleagues, while providing strategic support and engaging with the creative aspects. As of February 2024, there are over 16,000 Favorites and 9,2M+ visits.

Horizon Worlds

Focus: Producer, Designer

For all three of Accenture's Horizon Worlds projects, I directly led production and contributed to design. I personally was fascinated to build experiences on the platform considering Meta's achievements with its Quest headsets. All three projects primarily focused on internal employee experiences, as the broader client market had a lukewarm response to brand activations given Horizon Worlds' modest user base.

However, the projects underscored the platform's potential for crafting immersive employee experiences by showcasing superior stability and interactivity compared to Mesh/Altspace and boasted a more advanced avatar system and VR support than ArthurVR, tackling the main limitations of its competitors.