Docomo Innovations

Solving key usability challenges for AR Glasses

Focus: Design Lead, Producer

With the potential of launching an application on Nreal Light AR glasses, Docomo Innovations wanted to research novel UX and UI that could overcome difficulties that Nreal’s standard phone-tethered controller was delivering for the average user.

During these projects, I concepted how hand-tracking and third-party accessories can solve for key usability challenges. I led the research and design of new iput modalities, features, and interface components through high-fidelity concept videos and rapid prototyping.

 

Upskilling Process: We created 3 mini projects to upskill on creating concept videos, which entailed mounting an iPhone to a special headband (thanks to Volodymyr Kurabtov for his documentation here).

New Tools: This was the first time I had a chance to utilize ShapesXR as a low & mid-fidelity design tool. It provided quick method of validating designs spatially from VR or 2D computers, while in a multi-user environments.